01 Enter
Drop in with two squadmates
You bring your own weapons, armour and gadgets into the intervention area. The map is full of hazards, lore and other people who want what you came for. No two raids run the same way.
Early Access · December 2026 Deep Worlds SA · PC · Steam and Epic
Beautiful Light is a PvPvPvE extraction shooter where the monsters hunting you are other players. This is the community site: how the raid actually works, what ships at launch, and every confirmed detail as Deep Worlds releases it.
December 2026
24 players
18 operators, 6 anomalies
Full loss
Die and your kit is gone
PC only
No console announced
Deep Worlds describes the raid in four beats. Each one is a place the run can end.
01 Enter
You bring your own weapons, armour and gadgets into the intervention area. The map is full of hazards, lore and other people who want what you came for. No two raids run the same way.
02 Secure
Artifacts each have properties worth exploiting, and in this world that is the difference between a city surviving and a city collapsing. If someone already has it, take it off them.
03 Extract
A flare calls the helicopter, then you hold until it lands. Leaving without the artifact is allowed. Dying is not: everything you carried in stays behind with you.
04 Progress
Quests, artifacts and clean extractions pay. The rewards go into an RPG style progression tree, or back to the traders for the gear that makes the next raid survivable.
One match holds 24 players: six squads of three operators, and six anomalies. The anomalies are not AI set dressing, they are players with their own win condition, and it is not the artifact.
18 Operators · six squads of three · full gear loss on death
6 Anomalies · one slot each · separate progression
Eighteen armed humans against six monsters is a very different problem from four survivors against one killer. Holding an angle, moving loud, or treating the PvE threat as background noise are all habits that get you eaten here. Compare it with Hunt: Showdown and Tarkov.
Anomaly, alpha footage
A limited number of players per raid drop in as an anomaly instead of an operator. Your objective is to hunt, kill and eat the humans so that nobody extracts with the artifact. Everything confirmed about anomalies.
The forearm PDA, alpha footage
Beautiful Light uses a diegetic HUD modelled on military interface design. Your map, inventory and objectives live on a PDA strapped to your forearm, so reading them means lowering your weapon and standing still.
Deep Worlds is launching as a work in progress and developing with player feedback. Both lists below are the studio's own, taken from the Steam store page.
The studio marks these as temporary and they target 1080p. An SSD is required either way, and the install is 60 GB. Read the full breakdown.
| Component | Minimum, 30 fps low | Recommended, 60 fps high |
|---|---|---|
| Processor | Intel i5 8600K | AMD Ryzen 5 5600X |
| Memory | 16 GB | 16 GB |
| Graphics | GeForce GTX 1070 | GeForce RTX 3060 |
| DirectX | Version 12 | Version 12 |
| Storage | 60 GB, SSD required | 60 GB, SSD required |
| Network | Broadband | Broadband |
Plenty of sites will fill these in for you. We would rather leave them blacked out until the studio speaks.
The exact release day in December 2026
The price, and whether Early Access pricing changes at 1.0
The names and layouts of the two launch maps
Which anomaly is playable at launch, and what it can do
How long Early Access is expected to run
Any console version
Every other figure on this page is sourced from the Steam store page or from Deep Worlds directly.
Official screenshots from Deep Worlds. Alpha footage, so treat everything in frame as work in progress.